![]() Yet whatever the target, the mechanics of each mission are the same: group select your hoods, click on the enemy and wait until one or other group ends up as slivers of Parma ham. You recruit a couple of heavies, buy a Tommy gun and then it's off to rub out a bent copper or some two-bit crime lord - a deed that will earn your mobster respect, cash and experience points. Until this happens, Gangland is little more than a mundane tribute to Syndicate Wars. When you stop following orders and start giving them. In fact, the game shows no real sign of improvement until the gameplay undergoes a complete shift, The difference is, it doesn't ramp things up gradually with new weapons and better gameplay options. Gangland is no exception, in that it's remarkably dull at the outset. ![]() ![]() Even the finest games can be underwhelming for the first few levels - having to tread the opening levels of a first-person shooter armed with only a pistol for example, or attempting to dominate an RTS battlefield with only standard issue GIs on hand. ![]()
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